
Sulla Roden
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Posted - 2010.08.01 12:26:00 -
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Edited by: Sulla Roden on 01/08/2010 12:32:50 Lloyd, fight. But don't fight on their terms.
Play THEM not the game.
1 - if they get 25m per kill, use that. Confirm if it is per pod or per ship. Charge 10m per each one, get a big fleet going with t1 frigs and have fun with the mercs. Setup 5 frigs per member and just keep rolling them over. Do not forget to clone-up each time!!
2 - if the mercs won't play - and they may not, particularly because this might ruin their rep - a long time ago a... :) friend was in that situation. The corp was not ready, but we fit a bunch of t1 cruisers. WITH EWAR. Lots of it.
Note: T1 cruisers, with insurance, are just marginally more expensive to fit than frigs, and pack a lot more bang-bang. Get the meta 2 or 3 guns and mods, often the price difference is ridiculous and its worth it. T1 - 50k, meta 1 - 100k - > 50k is a single small rat. Go for it! If you want to do it on the cheap, put a single load - single one - of faction ammo on each ship. when that's gone, reload with standard. That'll give you a real nice 1st punch. Fit 3 cruisers for each guy, equal fit, just churn them out. Have them ready to go. Fit an extra 5 frigates. Rifters, Punishers are win.
3 - shift the tactics a) recce the buggers, figure out what ships they have b) get enough T1 blackbirds and celestis and arbitrators to give at least 4 ewar points per ship. Do not forget points. Go with numbers, of course. c) this is the real crappy bit - you'll have to coordinate your ewar, and you'll have to make sure your guys are willing and ready. They should think they're going down, but one hac is also going down. After 1st one goes, go for the next. Do not get rattled. when one pops do not scream curse or anything, pod off and go get replacement - go to pre-assigned meeting point. d) have some hurt-dealers along. They can ALSO have 1 or 2 points of ewar. Ruppies, thoraxes are great for this. A maller with point, autocannons and 2 energy neuts also rocks, plus real hard to kill. e) concentrate fire and take one out. Rinse and repeat. f) have a scout or two to go ahead. A maller can survive a ****load of fire and jump back through gate.
Also: make frig clouds. DPS (kestrels for example) and ewar. Tracking disruptors are great along with ECM.
Use light and medium drones. They are your friends.
Pick your group and go somewhere 20 jumps away, where somebody can run a mish. You'll have enough DPS to blitz them and make some money on the way. Make them find you have to go all the way.
Go to low sec.
Move fast and FOR CRISSAKE DO NOT RETURN THROUGH WHERE YOU CAME
Find that alliance and send a bunch of frigs into their 0.0 space and try to pop some of their indies. Go suicide and have fun.
Locate some of their indies in empire, fit dessies, scan cargo and suicide one. If they arrive as you loot, POP THE CAN. Carefully explain to the pilot you're just doing this because you're forced to. This'll get angry words within the alliance.
In short: you're a target. You'll still be a target. Make yourself an unpleasant target. You can't fight a stand-up battle and win. So don't. Make them have to work to find you. Make them afraid of your rat-packs and thus move in larger groups. **** off their alliance. What can they do, dec your ass?
Cheers mate. If I had the time to play at all I'd join you just for the laughs.
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